Apr 30, 2010, 11:00 PM // 23:00
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#21
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by tcassa
To Anet,Having these mobs spawn even though I have no active quest for that story line puts anybody trying to VQ that area at a distinct disadvantage to somebody who VQ'd that area prior to the release of your War in Kryta content.
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It was also unfair to all of us who vanquished any area before EOTN came out...but you don't see us complaining now do ya
Or to anyone who has ever had their build nerfed before they finished VQing (ok alot of them QQ but that's another story)
Or this or that...changes are part of the game...live wif dem?
offtopic: how bout them *insert team here* that plays *insert sport that is being played currently here*
Last edited by End; Apr 30, 2010 at 11:02 PM // 23:02..
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Apr 30, 2010, 11:02 PM // 23:02
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#22
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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The Peacekeeper groups are closer to what we should have gotten for HM than the monster buffs we got. Giving monster groups secondaries, intelligent (or at least more intelligent) builds, hard rezes, and even some dual class synergy (things like Barbs on a Necro where a physical damage character is in that group). So although not restricted to HM, I love what they added, even if they added in skills not available to the campaign. And they are not so hard that you can't complete a vanquish because of them.
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May 01, 2010, 12:42 AM // 00:42
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#23
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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Newsflash!! You're in HARD MODE!
If the addition of those baddies made the area a little more difficult, that's awesome! The game could stand to be a little more challenging. We shouldn't be able to c-space our way through hard mode while chatting on MSN and watching cat videos on YouTube.
Unfortunately, I have this nasty habit of thinking everyone on here exaggerates about stuff like this. I'm almost positive that I can still roll that area as easily as I did 2 years ago.
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May 01, 2010, 02:22 AM // 02:22
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#24
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Administrator
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You're complaining that HM is hard? You seem to have got the point.
Anyway, /notsigned. Aside from some high end areas (mostly HM EotN dungeons) the game is pretty simple. PvE skills, cons, and continual buffing of underpowered professions (Rits, mostly) made 99% of PvE a joke. If you're not good enough to beat it, get better. The game doesn't need to be simplified any further.
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May 01, 2010, 02:48 AM // 02:48
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#25
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Grotto Attendant
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Actually, I went and VQed Kryta specifically because the peacekeepers were there to make it more of a challenge. Who wants to VQ a bunch of boring old Krytan monsters? Oh look, another Bog Skale....
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May 02, 2010, 12:03 AM // 00:03
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#26
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Pacekeaper teams go in groups of 2..6. They may seem like more, but you can separate them.
Just pull them carefully.
If you are having any trouble dealing with a group of the same or less hostile NPCs as your party has, the problem is most likely you, and not the monsters.
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May 03, 2010, 04:12 AM // 04:12
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#27
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Academy Page
Join Date: Dec 2006
Location: Ascalon City, Lion's Arch
Profession: N/
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Quote:
Originally Posted by Chthon
Actually, I went and VQed Kryta specifically because the peacekeepers were there to make it more of a challenge. Who wants to VQ a bunch of boring old Krytan monsters? Oh look, another Bog Skale....
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agreed.... ive been playin this game since they started fixing/nerfing every single area. from areas to farm like the griffons outside augury rock, to areas you can run like droks. its how anet is, stop QQing and just live with it like the rest of us. yea its a P.O. but what can you do, its their game.
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May 03, 2010, 06:55 AM // 06:55
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#28
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Lion's Arch Merchant
Join Date: Jul 2008
Location: Planet Earth
Guild: Weapons Of Tyria [WoT]
Profession: R/
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Quote:
Originally Posted by Ariovist Lynxkind
/notsigned....
Because they were put in weeks ago and you have had a hell of a lot of warning that they will be there. Besides, if you want to VQ without them there you still can: Just dont complete Proph or EotN before going to VQ in those areas
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Don't you... sort of you know... complete the campaign to do HM?
Or the peacekeepers wont be there if you use another char than the one you used to complete the campaign? Then it would be possible yes.
Anyways on topic.
/notsigned it
is cool something new is happening, and as mentioned before those that did it before there was consets... or heroes, was at a disadvantage compared to after those things were added too.
Don't complain but enjoy the game
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May 03, 2010, 07:23 AM // 07:23
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#29
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by The Drunkard
since when has anet ever listened to a petition?
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They reverted MoR in PvE because of the 'petitions' in the community. Didn't you know whining + numbers = success?
Anyways, definitely /notsigned. Hard mode is supposed to be challenging, this is challenging. No need to change it because some players want to get everything on a silver platter.
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May 03, 2010, 07:37 AM // 07:37
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#30
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by tcassa
... Having these mobs spawn ... puts anybody trying to VQ that area at a distinct disadvantage to somebody who VQ'd that area prior to the release of your War in Kryta content.
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Or at an advantage as they do provide for more challenge and thus are an advantage. No?
A wipe isn't the end of a VQ, more of a warning, it's quite doable with the Peacekeepers.
/notsigned
I would like to see the dialogue changed though, just have my char say that she doesn't need a permit (to kill them).
Quote:
Originally Posted by upier
I'll take exploitable corpses from the Peace-guys over double holy damage anytime!
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And they have Vengeance so their corpses get refreshed for more exploitation.
Last edited by Amy Awien; May 03, 2010 at 07:46 AM // 07:46..
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May 03, 2010, 08:03 AM // 08:03
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#31
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Ascalonian Squire
Join Date: Nov 2009
Location: West Texas
Guild: Fifteen Over Fifty [Rare]
Profession: R/Rt
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/notsigned
Haven't done much vanquishing, but I don't really see a need to remove the new content. After all, as others have said, it is HM.
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May 03, 2010, 09:26 AM // 09:26
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#32
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Desert Nomad
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Really? They're not so difficult unless you rush and overaggro, they can easily be pulled, even when the area is all a red-peacekeeper-dot.
And IMHO is funny seeing the game change after you have the storyline completed, you feel like you've actually done something more than just gaining an item and unlocked HM.
/not signed
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May 03, 2010, 11:47 AM // 11:47
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#33
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Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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I've recently started vanquishing north kryta, and i've found those peacekeepers really interesting and funny (expecially their builds and their dialogues with my character). To the OP: those peacekeepers aren't really difficult to dispatch, expecially if you have already vanquished some other areas, such as the desolation (joko's domain and its pesky boss groups for example). Just use some overpowered build and bring a flatbow with you. FYI, i found no problem at all running a SoS spirit spammer (i'm a monk) and 3 necros (JB minion bomber/protter, SS barbs/channeling w/ splinter and ancestor's, and SV restoration) plus Little Thom and Alesia (!!!).
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May 03, 2010, 01:51 PM // 13:51
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#34
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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If you're so horrible that you can't even beat two simple mobs, you don't deserve any VQ title whatsoever.
/notsigned
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May 03, 2010, 02:41 PM // 14:41
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#35
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Ascalonian Squire
Join Date: Aug 2005
Location: Salt Lake City
Guild: Killer Clan Musketeers
Profession: W/Mo
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I am not asking that these groups be removed. All I did was suggest the "option" of fighting these groups or not via active quests. That simple suggestion somehow turned into a referendum on my gameplay. I was merely suggesting that there be a trigger for those enemies to pop-up. To those who have submitted the typical GW response of QQ moar/you suck/ etc... instead of simply commenting on the suggestion, thank you again for re-enforcing the reasoning behind me doing everything with H/H.
Moderator: Please close this thread as it is not generating any useful comments on the actual suggestion.
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May 04, 2010, 03:07 AM // 03:07
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#36
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Administrator
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Quote:
Originally Posted by tcassa
I am not asking that these groups be removed. All I did was suggest the "option" of fighting these groups or not via active quests. That simple suggestion somehow turned into a referendum on my gameplay. I was merely suggesting that there be a trigger for those enemies to pop-up. To those who have submitted the typical GW response of QQ moar/you suck/ etc... instead of simply commenting on the suggestion, thank you again for re-enforcing the reasoning behind me doing everything with H/H.
Moderator: Please close this thread as it is not generating any useful comments on the actual suggestion.
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The point we were making is that it's just two mobs. It'll take Anet longer to open their text-editors then it will for you to kill those mobs. Oh, and the reason this thread ended up the way it did was because of this:
Quote:
I am out VQing North Kryta, I have the entire area cleared with the exception of a mob of Tengu and boss in the Southwest corner. Imagine my surprise to find 2 mobs of Peacekeepers there that promptly wipe my party. Having these mobs spawn even though I have no active quest for that story line puts anybody trying to VQ that area at a distinct disadvantage to somebody who VQ'd that area prior to the release of your War in Kryta content.
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It's two mobs. As I said, why should Anet waste time and effort to fiddle with this when the problem isn't really a problem? You haven't justified your suggestion. Besides, if the spawns were quest only, then once people finish those quests they'll never see the spawns again. It wouldn't make sense.
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May 04, 2010, 04:59 AM // 04:59
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#37
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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I got my titles on the characters that matter, but I was recently trying to run my ele to ToA and these spawns were pure murder.
I got beaten to a bloody pulp mere steps away from a rez shrine/portal and ended up at the very beginning of the run.
Not to mention the useless henchies in LA can no longer handle the areas.
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May 04, 2010, 05:53 AM // 05:53
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#38
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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peace keepers made those vqs slightly less mindless and boring than the rest of the vqs i had done up to that point. it was a nice change, quit your bitching, suck it up, and don't whine when hm is too hard for you.
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May 04, 2010, 07:02 AM // 07:02
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#39
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Wilds Pathfinder
Join Date: Jul 2008
Profession: Rt/
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As anyone who has seen a mmo evolve this is just something Anet is testing out. Imagine if you planned a vanquish or mission just to find its not exactly how guildwiki said it was last night. Omg the game evolves and moves around!? Mobs become more complicated to buildwars? Sadly they are taking the codex ideals into pve i think, and soon we will see all sorts of things changing at a random pace. This will provide a more challenging game but will also kill alot of the simplified grinding guildwars players have come to enjoy. Some might saw well now its interesting to do this area that i have dont 100x a different way. Some will say well i knew how to complete it now i dont and i wont do it anymore. This who "kryta war" is garbage made to get players who might have found a liking of a different campaign (cantha/elonian characters) and since they werent going for maxing all titles they just ignored tyria all together. Its a way for them to reskin an old area with a few minor tweaks to make it seem interesting again *cough*cough* all eotn armor is reskinned *cough*. Its not gonna stop and probably wont become anymore organized but i guess the direction anet is choosing to take is full overhaul of all substance and consistancy in one of the few mmos that has lasted 5years and not completely become abandoned.
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May 04, 2010, 08:01 AM // 08:01
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#40
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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You want the new content to be dumbied down? Seriously, pve has become so easy because of cons/pve skills anyone can load 3 heros and some henchies and basically act like they are general Sherman implementing scorched earth on southern rebels. A challenge being added to PvE has been needed for a long time and i wish it encompassed a larger area and not just kryta.
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